4dsdev
Views: 1,396,329 Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 04-25-24 09:55 PM
Guest:

Main - Posts by HelreizerDev


HelreizerDev
Posted on 03-15-15 05:01 AM, in (W.I.P) Generic platformer Link | #116
Generic Platformer v.03b
Hi I'm new to the forums but I wanted to post my new project for the 3ds. called generic platformer. the name is self explanatory. it is more of a demo right now. but I have implemented a couple cool things that I have not seen so far in current homebrew.
To do/have done
x Tiling(clipping converted bin images)
x collision and gravity
x color keying for sprites and tiles
- animations are next.
- actually putting in an objective.
screenshot below its quite ugly.


[image]

the project is over at my github

I am fairly new to c++. so if my code is bad I am terribly sorry.
also I'm currently trying to get my hands on some info about editing raw bitmap files that are included as headers. I wanna try to be able to eventually do rotations.


Main - Posts by HelreizerDev

Page rendered in 0.010 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 62/62, time: 0.006 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.