4dsdev
Views: 1,393,873 Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 04-19-24 06:26 AM
Guest:

Main - Posts by smea


smea
Posted on 11-06-14 12:03 AM, in GPU stuff to investigate (rev. 2 of 11-06-14 12:06 AM) Link | #8
- see if it's possible to reset the GPU once it "freezes" <= most important thing anyone could ever do ever (could be just GSP freezing waiting for something ? could be that GPU is still waiting for us to send it something more until it does anything ? who knows !)
- GPU_DepthRange problems
- geometry shaders ! (same instruction set with a few new instructions to emit vertices/primitives apparently, need to test and map out + figure out how to set entrypoint and such)
- conditions in shaders (we have control flow ops mostly figured out, cf aemstro, but no clue how conditions work other than uniform booleans)
- wtf are 0x0062 (used when we start drawing with value 0, mask 1) and 0x0063 (used when we finish drawing with value 1, mask F) ?

... and tons of other things but these are the ones i can think of right now


Main - Posts by smea

Page rendered in 0.012 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 61/61, time: 0.008 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.