4dsdev
Views: 1,041,830 Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 11-13-19 08:43 AM
Guest:

0 users reading 3DS reverse-engineering | 1 bot

Main - Reverse-engineering - 3DS reverse-engineering New reply


nocash
Posted on 02-23-19 10:22 AM Link | #1164
I have started looking into 3DS hardware specs last week, at the moment I am still learning about what is already known and I am still trying to figure out how to write & execute a program that displays "hello" on the 3DS screen... and if I get that working then I could start doing actual rev-engineering about bits and registers, and perhaps contribute some still unknown details.

I don't know if anybody is still reading 4dsdev - and it doesn't seem to be possible to create new accounts here anymore - so I am posting more questions & findings on nesdev:
http://forums.nesdev.com/viewtopic.php?f=23&t=18490
It would be really nice if somebody could help me on getting started, and answer some basic questions here and there!

And maybe also some more specific expert questions like "what the heck is a CGC?" (in such cases, I would be glad even if somebody could just confirm that it's still unknown what "CGC" means).


Main - Reverse-engineering - 3DS reverse-engineering New reply

Page rendered in 0.015 seconds. (2048KB of memory used)
MySQL - queries: 25, rows: 60/60, time: 0.012 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.