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Main - Homebrew projects - (W.I.P) Generic platformer | Show post layouts | New reply |
HelreizerDev |
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Newcomer Newb Dev Level: 3 Posts: 1/1 EXP: 59 Next: 69 Since: 03-15-15 From: GA United States Last post: 3539 days ago Last view: 3507 days ago |
Generic Platformer v.03b
Hi I'm new to the forums but I wanted to post my new project for the 3ds. called generic platformer. the name is self explanatory. it is more of a demo right now. but I have implemented a couple cool things that I have not seen so far in current homebrew. To do/have done x Tiling(clipping converted bin images) x collision and gravity x color keying for sprites and tiles - animations are next. - actually putting in an objective. screenshot below its quite ugly. the project is over at my github I am fairly new to c++. so if my code is bad I am terribly sorry. also I'm currently trying to get my hands on some info about editing raw bitmap files that are included as headers. I wanna try to be able to eventually do rotations. |
StapleButter |
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Member blarg Level: 30 Posts: 66/184 EXP: 151360 Next: 14509 Since: 10-27-14 From: France Last post: 2648 days ago Last view: 2558 days ago |
Seems like an interesting project! Good luck |
Main - Homebrew projects - (W.I.P) Generic platformer | Show post layouts | New reply |
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