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Main - Posts by StapleButter

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StapleButter
Posted on 08-14-15 05:42 PM, in blargSnes -- SNES emulator for the 3DS Link | #308
You basically need to collect all the information the emulator uses while running, and make sure it is platform-independent (for example, build a representation of the memory mapping table that doesn't rely on pointers; more generally watch out for any pointers or data that would need to be rebuilt).

Some of the emulator parts use a lot of globals so it could be a pain. Atleast the worst offender, the PPU, has been covered, it's one big structure now. Although some things within the structure will need fixing when savestating.

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StapleButter
Posted on 08-18-15 12:34 PM, in blargSnes -- SNES emulator for the 3DS Link | #323
No distributing ROMs or linking to ROM sites. Go read the FAQ Electric, next time I'll have to ban you.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 08-18-15 09:11 PM, in blargSnes -- SNES emulator for the 3DS Link | #331
Posted by Electric
Well i did say i didn't know. I'm trying to help out. No need to cross this border to someone who is volunteerly trying to help out your community.

Well, we expect that people read the rules before posting. You clearly haven't. You may be unaware about copyright laws and why distributing ROMs is illegal, but the rules in the FAQ clearly state that posting ROM links isn't allowed.

That's all.


Back on topic now.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 08-18-15 11:28 PM, in blargSnes -- SNES emulator for the 3DS Link | #335
Posted by AliTheAce
@StapleButter can anything be done about this?

Probably not until we fix it.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-02-15 02:26 AM, in So in the end, where is this going? Link | #396
Well, anyone is welcome to post these threads, really.


Honestly, it takes time and effort to make good tutorials, and it doesn't help when you're alone on that. It doesn't help either when certain people just go "your threads suck but instead of providing constructive criticism I will just call you an idiot and ignore whatever you say".

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-16-15 10:54 PM, in blargSnes -- SNES emulator for the 3DS Link | #408
I think it needs to be recompiled against last ctrulib to work with ironhax & co.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-16-15 10:55 PM, in Insectoid Defense Link | #409
Interesting project. Would be nice if you could post some screenshots, though ;)

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-16-15 10:58 PM, in Testing thread nevermind me Link | #410
hello

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-17-15 04:56 PM, in How to run homebrew on your 3DS Link | #411
and this needs to be updated to reflect the last methods available, too



if anyone is willing to help, let me know

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-17-15 06:11 PM, in Member Introductions Section Link | #415
Or we could also keep it to one thread.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-17-15 06:15 PM, in The introductions thread Link | #417
New to the forums? Introduce yourself here!

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-19-15 12:03 AM, in blargSnes -- SNES emulator for the 3DS Link | #421
Did you read what has been posted? The precompiled builds do not work on ironhax & co. It's because of changes in ctrulib.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-28-15 11:09 PM, in blargSnes -- SNES emulator for the 3DS Link | #436
if (SNES_Status->ScreenHeight == 239)
{
x1 = 1.0f; x2 = 240.0f;
}
else
{
x1 = 8.0f; x2 = 232.0f;
}
y1 = 54.0f; y2 = 346.0f;
break;

suggested screen mode for blargSNES. keeping note here

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 09-30-15 12:52 PM, in [INDEV] 3DSlideShow Link | #440
if (kDown & (KEY_DLEFT|KEY_L|KEY_ZL|KEY_CPAD_LEFT))
Nothing barbarian with that. I'd do it the same way.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 10-06-15 03:54 PM, in Forum looks empty, need some help (Chrome issue) Link | #447
Looks like a font issue, but I don't see why Chrome would fail to render it.


Regarding the IRC, you need to get an IRC client.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 10-07-15 10:59 AM, in dynamic link libs? for 3DS Link | #454
CROs need to be signed, so unless you hack into the system to remove that limitation, you can't use them.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 10-07-15 11:00 AM, in Forum looks empty, need some help (Chrome issue) Link | #455
Mibbit should work. Unless EFNet decided it's banned.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 10-07-15 11:33 AM, in Forum looks empty, need some help (Chrome issue) Link | #458
alternately, just use irc.efnet.net and let it choose for you



(although sometimes it would connect me to irc.efnet.fr which for some reason would deny access to #3dsdev)

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 10-09-15 04:46 PM, in DSi reverse-engineering? (rev. 2 of 10-09-15 04:47 PM) Link | #465
Posted by nocash
Concerning DSi hardware: Is it allowed to post DSi stuff on 4dsdev? Asking because there isn't any DSi-dev forum yet, and understanding the DSi hardware would certainly help understanding the 3DS hardware. So I am hoping that DSi reverse-engineering might be welcome, too?

Sure. Considering the DSi is like a "training before 3DS", they share some hardware (like the DSP), so any DSi work may be useful for the 3DS too.

I might change the forum descriptions and all to reflect that, too.


As far as 3DS reverse-engineering goes, most of it is documented on 3dbrew.

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blargSNES -- SNES emu for 3DS
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StapleButter
Posted on 10-09-15 06:42 PM, in My compiler, are U Quan of the good grills Link | #468
err... what?

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