4dsdev
Views: 1,609,362 Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 11-21-24 09:58 PM
Guest:

Main - Posts by aliaspider


aliaspider
Posted on 10-29-15 04:16 AM, in blargSnes -- SNES emulator for the 3DS (rev. 2 of 10-29-15 04:18 AM) Link | #598
Posted by StapleButter
What does Retroarch's policy say regarding usage of ASM or non-portable things in emulator cores?

keeping the cores platform independent is certainly the highest priority, but there is nothing preventing ASM or non-portable code from being added for specific platforms or cpu architectures, by keeping it inside preprocessor directives and/or seperate files.
it is in fact encouraged to do so when it brings a noticeable gain in performance, especially for weak platforms like the 3DS or PSP.

ideally, asm code should also be accompanied by the equivalent C code, and gpu accelerated renderers should also have a software renderer variant.

this isn't a rule however, just a goal, a lot of core, like pcsx-reARMed for example, started as platform specific and only later became usable on a wider range of platforms.
there is even a core currenlty that is only usable on the PSP, which can hopefully be made more portable at some point.

aliaspider
Posted on 10-30-15 10:03 AM, in blargSnes -- SNES emulator for the 3DS Link | #618
it is perfectly fine to make an ARM only core, and there is no obligation whatsoever to make it portable later.
there is already a wide range of devices that could benefit a lot from this, like cellphones, arm boards and the ps-vita for example.

aliaspider
Posted on 11-01-15 06:05 AM, in blargSnes -- SNES emulator for the 3DS Link | #636
Posted by StapleButter
Indeed.

Now, most of these devices are powerful enough to run a Snes9x port, so... dunno.

the ARM optimized code, and the fact that it has a fully working hardware accelerated renderer, even if it is limited to the 3DS currently, makes it quite competitive imho.


Main - Posts by aliaspider

Page rendered in 0.009 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 65/65, time: 0.005 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.