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| Views: 2,091,485 | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 11-28-25 05:57 AM |
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Newcomer Normal user Level: 3 Posts: 1/1 EXP: 63 Next: 65 Since: 11-06-14 Last post: 4040 days ago Last view: 3875 days ago |
- see if it's possible to reset the GPU once it "freezes" <= most important thing anyone could ever do ever (could be just GSP freezing waiting for something ? could be that GPU is still waiting for us to send it something more until it does anything ? who knows !)
- GPU_DepthRange problems - geometry shaders ! (same instruction set with a few new instructions to emit vertices/primitives apparently, need to test and map out + figure out how to set entrypoint and such) - conditions in shaders (we have control flow ops mostly figured out, cf aemstro, but no clue how conditions work other than uniform booleans) - wtf are 0x0062 (used when we start drawing with value 0, mask 1) and 0x0063 (used when we finish drawing with value 1, mask F) ? ... and tons of other things but these are the ones i can think of right now |
| Main - Posts by smea |
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