Views: 1,611,769 | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 12-03-24 06:08 PM |
Guest: |
0 users reading how do I add libs to 3ds devkit? | 1 bot |
Main - Getting started - how do I add libs to 3ds devkit? | Show post layouts | New reply |
Caton |
| ||
Newcomer Normal user Level: 5 Posts: 1/3 EXP: 298 Next: 231 Since: 11-15-15 Last post: 3256 days ago Last view: 3256 days ago |
I downloaded sf2dlib,gl3ds,cmake3ds so how would I install these libs? like where in devkitpro folder?
BTW I'm new here. I'm new to 3ds programming. I must ask if there a lib that supports cgfx 3d model s? and support arc 3ds sounddata? I thought making a 3ds game would be fun to do. I really don't know much about C++ and opengl. |
Syphurith |
| ||
Member Normal user Level: 18 Posts: 44/59 EXP: 26136 Next: 3761 Since: 10-26-15 Last post: 3246 days ago Last view: 3196 days ago |
Eh.. I wanna try the question of lib installation.
Posted by Inside My DevKitPro FolderYou can easily get what i installed by compare the list above with your own. You can: make INSTALL it to DevKitPro root. And include that as -lctru or something else. Or Simply to merge some into existing libraries. Such as copying all include/lib/tools/data/share/bin to devKitARM.. I don't know how to load cgfx, nor GL or C++. And i can not ensure the installation tips always correct.. |
Main - Getting started - how do I add libs to 3ds devkit? | Show post layouts | New reply |
Page rendered in 0.009 seconds. (2048KB of memory used) MySQL - queries: 26, rows: 65/65, time: 0.005 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |