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Main - Posts by Discostew |
Discostew |
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Member Normal user Level: 17 Posts: 41/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Yep, found it, dumped it, used it. It works as a CIA now with the binary (and I guess it should work for those running *hax under 2.5).
Now to examine the visual problem when someone using the CIA build suspends the app to get to the Home menu and returns. It's rather interesting to see the Chrono Trigger demo thing that plays with it gone all white, as BGs still show up somewhat. |
Discostew |
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Member Normal user Level: 17 Posts: 42/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Believe I got it working with suspending now. It was just a matter of using hte hooks I set up, then calling bglDeInit() on suspend, and calling bglInit() on Restore.
edit: Err....mostly working. It works when either in sleep mode or suspend mode, but with CIAs, you can suspend then sleep, and when doing that, it causes everything to halt on black screens..... |
Discostew |
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Member Normal user Level: 17 Posts: 43/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Posted by O-bake From what I understand about using NDSP, if you're running *hax 2.5, then you don't need it. But, if you're running a lower version than 2.5, or are running the emulator via CIA or some other means outside of *hax, then you do. |
Discostew |
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Member Normal user Level: 17 Posts: 44/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Posted by Blue Wizard It's a problem that's been around for a bit once dsp syncing was being worked on. Some games worked with the changes, and some stopped working. StapleButter's recent work helped make the game runnable again, but audio is out for the time being. |
Discostew |
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Member Normal user Level: 17 Posts: 45/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Posted by Blue Wizard SoulBlazer suffers from what Actraiser does, which is having no audio (though some clicks here and there might crop up), and I have experienced some freezes upon transitions. |
Discostew |
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Member Normal user Level: 17 Posts: 46/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Posted by ShinyZeni That room normally causes a crash on the official releases of blargSNES. The current unofficial ones don't seem to crash at that point, at least by my accounts when testing it with the unofficial ones. |
Discostew |
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Member Normal user Level: 17 Posts: 47/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Posted by arnaiyus The recent unofficial ones that are built from the latest veryhard branch. |
Discostew |
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Member Normal user Level: 17 Posts: 48/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Posted by MarkDarkness Be aware though. Their emulator is running on an n3DS. Videos of people downclocking the n3DS to o3DS speeds show that the emulator slows down with repeat audio glitching. That's a sign of not enough processing power to emulate a single frame's worth of data in a frame's worth of time, with no frame-skip compensation. They are using software-rendering because that is the most accurate method for rendering SNES frames, but it is also the most process-intensive. |
Discostew |
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Member Normal user Level: 17 Posts: 49/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Just wanted to say that I'm still doing some tinkering here and there. Sadly, it's not regarding compatibility. |
Discostew |
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Member Normal user Level: 17 Posts: 50/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
If you're trying to run an older version of the emulator after having ran a newer version, try deleting the blargsnes.ini file on the root of the card, and start up the emulator again. Dunno what to say outside of that. I think older builds have problems on newer *hax. |
Discostew |
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Member Normal user Level: 17 Posts: 51/51 EXP: 21465 Next: 3278 Since: 05-21-15 Last post: 3093 days ago Last view: 2469 days ago |
Don't count on it. blargSNES still has emulation issues with the base of the system. Snes9xGX derives from an SNES9x build that already has great compatibility, so they could focus on interface stuff like this. |
Main - Posts by Discostew |
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