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Main - Homebrew discussion - Accessing the NAND (via fopen / opendir) | Hide post layouts | New reply |
d0k3 |
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Member Normal user Level: 20 Posts: 4/75 EXP: 37947 Next: 4492 Since: 06-04-15 Last post: 3206 days ago Last view: 2953 days ago |
I wondered if it is possible to access the NAND file system, and how to do it. The most comfortable way would be the standard functions (fopen and the not so standard opendir), of course.
CTRUlib seems to have some functionality that indicate it is possible, like FSUSER_GetNandArchiveResource, however using these seems awfully complicatedk, and I also have no idea what Smealum means by an archive. Any ideas? EDIT: I know, fiddling around with the NAND is dangerous, but the possibility to alter anything is not there if the standard functions work as expected. |
yuriks |
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Newcomer Normal user Level: 7 Posts: 3/8 EXP: 1363 Next: 85 Since: 10-30-14 From: Brazil Last post: 3237 days ago Last view: 3219 days ago |
As far as I know applications don't have direct access to the NAND filesystem. You can access restricted subsets of data (mostly shared data offered by other applications in the system) but that will require using the FS service functions: http://3dbrew.org/wiki/FS:OpenArchive |
d0k3 |
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Member Normal user Level: 20 Posts: 5/75 EXP: 37947 Next: 4492 Since: 06-04-15 Last post: 3206 days ago Last view: 2953 days ago |
Posted by yuriks Ah, exactly what I wanted to avoid . So, I have to use the functions from fs.h for everything (that means not only "mount" the NAND, but also listing directories, opening files, etc...) and even then I won't have access to everything? |
StapleButter |
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Member blarg Level: 30 Posts: 86/184 EXP: 150437 Next: 15432 Since: 10-27-14 From: France Last post: 2604 days ago Last view: 2514 days ago |
As yuriks said, you can't access everything. You can't just use FS_OpenArchive with the NAND archive IDs. Regular apps don't have access to that.
You would need to build a .cia (or .3ds) with a proper .rsf specifying NAND access. ____________________ blargSNES -- SNES emu for 3DS More cool stuff |
d0k3 |
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Member Normal user Level: 20 Posts: 6/75 EXP: 37947 Next: 4492 Since: 06-04-15 Last post: 3206 days ago Last view: 2953 days ago |
Posted by StapleButter Okay, thank you! Is there also no way with libkhax or Brahma (or similar libraries / tools)? On another note, I've learned what a devoptab is and found out CTRUlib has one for SD access, so I somehow hoped something similar would exist for NAND. |
profi200 |
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Member Who knows? Level: 19 Posts: 6/70 EXP: 34285 Next: 1492 Since: 05-21-15 From: Germany Last post: 2948 days ago Last view: 2816 days ago |
You can only access nandrw and nandro on ARM11 through archives.
See http://3dbrew.org/wiki/Flash_Filesystem and http://3dbrew.org/wiki/FS:OpenArchive There is a way to get rw access to nandro apparently but i never got that working. Probably FSPXI-only. Besides that the problems outweigh the benefits. If you want to implement it nevertheless you also maybe want to take a look at my fs interface which simplyfies using Nintendos API: https://github.com/profi200/sysUpdater/blob/master/include/fs.h (There is a bug however i just recently discovered. Using "/" as path doesn't work for copyDir()). It uses UTF-16 paths but that's not a big problem. |
d0k3 |
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Member Normal user Level: 20 Posts: 8/75 EXP: 37947 Next: 4492 Since: 06-04-15 Last post: 3206 days ago Last view: 2953 days ago |
Posted by profi200 So, it should be possible via libkhax, correct? Posted by profi200 I can live without write access. All I want now is to be able to view these files. This is for my CTRXplorer project: https://github.com/d0k3/CTRXplorer Posted by profi200 Your interface actually looks pretty usable to me . But, could you specify these problems? Is read-only access stable and reliable enough? |
StapleButter |
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Member blarg Level: 30 Posts: 87/184 EXP: 150437 Next: 15432 Since: 10-27-14 From: France Last post: 2604 days ago Last view: 2514 days ago |
Posted by d0k3 Yeah, although you'll need to patch the FS module to remove access restrictions. ____________________ blargSNES -- SNES emu for 3DS More cool stuff |
d0k3 |
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Member Normal user Level: 20 Posts: 9/75 EXP: 37947 Next: 4492 Since: 06-04-15 Last post: 3206 days ago Last view: 2953 days ago |
Posted by StapleButter Oh well, I feel like a complete noob for asking stuff like this, but does that mean I actually have to change something in my ctrulib installation? Up till now I though just running khaxInit() would be enough. I use ctrcommon, which already includes libkhax. |
yuriks |
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Newcomer Normal user Level: 7 Posts: 4/8 EXP: 1363 Next: 85 Since: 10-30-14 From: Brazil Last post: 3237 days ago Last view: 3219 days ago |
I'm not sure, but I think that FS permissions might be checked by the ARM9. If that's the case, then even kernelhax won't be enough. |
profi200 |
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Member Who knows? Level: 19 Posts: 8/70 EXP: 34285 Next: 1492 Since: 05-21-15 From: Germany Last post: 2948 days ago Last view: 2816 days ago |
Other IO access flags are checked it seems. Only the direct SDMC one is not. No idea if the ARM9 does this.
It's pretty easy to open an archive. try // Required because fs::copyDir() can throw!
{ FS_archive nandRwArch = {0x1234567D, {PATH_EMPTY, 0, nullptr}}; FSUSER_OpenArchive(nullptr, &nandRwArch); fs::copyDir(u"/", u"/nandrw", nandRwArch); // Copy from the root of nandrw to /nandrw on the SD card FSUSER_CloseArchive(nullptr, &nandRwArch); } catch(fsException& e) { printf("%s\n", e.what()); } Make sure to check what the fs:USER calls return. The newest version of my interface has all bugs fixed. |
d0k3 |
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Member Normal user Level: 20 Posts: 10/75 EXP: 37947 Next: 4492 Since: 06-04-15 Last post: 3206 days ago Last view: 2953 days ago |
Posted by profi200 Checked IO access flags mean we can access the data, correct? Only direct SDMC doesn't work (meaning we access SDMC through a layer). Correct? At least that's what I understood. Sorry, but I still have to learn some things I guess I'll replace all my filesystem operations with your routines. That cannot hurt (vs fopen/fread/fwrite) anf it will open up a lot of possibilities. |
profi200 |
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Member Who knows? Level: 19 Posts: 9/70 EXP: 34285 Next: 1492 Since: 05-21-15 From: Germany Last post: 2948 days ago Last view: 2816 days ago |
It's the other way around. You can always get SD card access somehow but if the other flags are checked on ARM9 you can do nothing about it from the ARM11 side alone. |
d0k3 |
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Member Normal user Level: 20 Posts: 11/75 EXP: 37947 Next: 4492 Since: 06-04-15 Last post: 3206 days ago Last view: 2953 days ago |
Posted by profi200 So, if I can access anything besides the SD is unsure and (probably?) depends on the ARM9. I'll need to see if I find a solution to that, otherwise it doesn't make sense (now) to replace fopen/fread with something else. |
profi200 |
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Member Who knows? Level: 19 Posts: 10/70 EXP: 34285 Next: 1492 Since: 05-21-15 From: Germany Last post: 2948 days ago Last view: 2816 days ago |
Try it out. No idea if libhax patches the permissions on ARM11. But if the ARM9 checks them too that will not work.
I guess i will change the exception stuff again slightly. I have just recently started using exceptions. |
d0k3 |
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Member Normal user Level: 20 Posts: 12/75 EXP: 37947 Next: 4492 Since: 06-04-15 Last post: 3206 days ago Last view: 2953 days ago |
Posted by profi200 I have a question about 'archives', as used by ctrulib and your interface... Are archives basically the same as FAT images? And, could, perhaps, the same functions also be used to read and write to an actual FAT image? |
profi200 |
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Member Who knows? Level: 19 Posts: 12/70 EXP: 34285 Next: 1492 Since: 05-21-15 From: Germany Last post: 2948 days ago Last view: 2816 days ago |
Archives are objects with informations for Nintendos API which does all in background.
Archives for RAW unencrypted partition access don't exist. It's all encapsulated in their API. However an archive for RAW NAND access exists (requires special access like the other archives). To get that working you need ARM9 access or xorpads to en-/decrypt on the fly. |
d0k3 |
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Member Normal user Level: 20 Posts: 13/75 EXP: 37947 Next: 4492 Since: 06-04-15 Last post: 3206 days ago Last view: 2953 days ago |
Posted by profi200 I have to make sure I got this right... o Your API and the ctrulib API cannot be used to read / write to FAT images on the SD card (btw. do you know a good alternative?) o However, I can access the raw, encrypted NAND via an archive IF I have special access. o Your API doesn't handle decrypting the data in this archive (I didn't see any crypto or xorpad stuff in there). Correct so far? |
profi200 |
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Member Who knows? Level: 19 Posts: 13/70 EXP: 34285 Next: 1492 Since: 05-21-15 From: Germany Last post: 2948 days ago Last view: 2816 days ago |
1. You can r/w files on the SD card fine. Not sure how much sense it makes to store partition image files on the SD card. No API will give you on the fly decryption with this without xorpads. But sure you can hack something together with a FATfs lib and custom drivers for it which read and decrypt partition image files from the SD card.
2. Yes, see the archive IDs on 3dbrew. 3. No, it just uses what is available on ARM11. Everything security related is handled unreachable for normal ARM11 usrmode apps on ARM9. |
profi200 |
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Member Who knows? Level: 19 Posts: 17/70 EXP: 34285 Next: 1492 Since: 05-21-15 From: Germany Last post: 2948 days ago Last view: 2816 days ago |
I saw your posts on GBAfail.
The method people get the correct CTR is unnecessary complicated. For CTR related partitions the CTR is the first half of a SHA256 hash over the NAND CID which can be found at the same place every time (see http://3dbrew.org/wiki/Memory_layout#ARM9_ITCM). For TWL partitions it's the first 16 bytes of a SHA1 hash over the NAND CID. The endianess/word order is different for TWL partitions so you need to experiment a bit with it. Otherwise it works exactly the same way as for CTR partitions. Sorry for the double post. I think otherwise no one notices it :p |
Main - Homebrew discussion - Accessing the NAND (via fopen / opendir) | Hide post layouts | New reply |
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