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Joey Ravn
Posted on 08-28-15 07:23 AM Link | #387
Hi! Is there any chance that Dragon Quest I&II, Dragon Quest III and/or Seiken Densetsu 3 will ever work on BlargSNES? Does the translation patches they use have anything to do with their broken state? The DQ games crash after the translation groups' intro, and SD3 boots directly to the sound test menu and crashes.

Moosky
Posted on 08-28-15 09:46 AM Link | #388
Posted by Moosky
It worked great the first time I used it but after that, every time I try to start it, it crashes my entire system (O3DS with GW). I used the .cia version, and also tried to re-install it, but it still crashes. any advises?

Sorry for doing this but, up?

ChrisHighwind
Posted on 08-28-15 03:56 PM Link | #389
So, I decided to play ALttP again, and for some reason whenever I try to use the Pegasus Boots in the Desert Palace, the game crashes.

Player One
Posted on 08-28-15 07:55 PM Link | #390
Is there a chance, that you make a new version with more compatibility, perhaps FX-Support? That would be great.

Discostew
Posted on 08-29-15 05:04 PM Link | #391
Posted by Player One
Is there a chance, that you make a new version with more compatibility, perhaps FX-Support? That would be great.


As far as I understand, SuperFX chip support is not planned. While I can't say exactly what StapleButter thinks on the matter, I believe we need to get the base emulation working to a better level before enhancement chips should be considered.

Mystic_Shadow776
Posted on 08-29-15 07:25 PM Link | #392
Gotta say love the emu and playing metroid is there a chance of 1.4 soon? Just can't wait too see the new goodies that will come.

Team Fail
Posted on 08-31-15 03:05 PM Link | #393
Posted by ChrisHighwind
So, I decided to play ALttP again, and for some reason whenever I try to use the Pegasus Boots in the Desert Palace, the game crashes.

blargSNES 1.2 (Or was it an older one...?) does that, it's a known error. However, 1.3 completely breaks the game.

Akitoscorpio
Posted on 08-31-15 05:50 PM Link | #394
So I hit a bug, I'm playing 7th Saga right now, the version I have is a Headered Rom with the Redux patch installed but it seems that the Sram file is not being written when I save? Any advised.

I am using version 1.3 if that helps.

as a note, another version of 7th saga with a different name on my card is saving to it's SRAM is saving so I'm a bit confused.

knives
Posted on 09-08-15 03:53 PM Link | #397
a few interesting tidbits i am picking up as a play some games on my O3DSXL using blargsnes 1.3 via tubehax:

1) Secret of Mana plays nearly flawlessly, with only two errors I can spot so far - the text window color always remains an ugly yellow, and the border changes from thick black to normal on a regular basis. The other bug is more amusing and helpful - anytime something is bought or sold at a shop, the GP it costs or sells for is not added or subtracted from your total. Instead, the number randomly changes to something else. Sometimes 1000GP changes to 4041GP, sometimes Neko's Faerie Walnuts only cost 10GP (but it won't let you buy it without 1000!). I'm looking for some sort of pattern, but can't seem to find any.

2) "Sleep" mode. I know a lot ofpeople say it doesn't work on games and crashes the system. When playing Sim City, I can open and close the game as I please. The screen will shut off, but the game itself will keep running (I went from 1910 to 2075 without even realizing, whoops!). Secret of Mana does the same, but if I pause the game with the touch screen I can close the system and it will still function when I open it again.

3) Battery life on the O3DS playing blargSNES is atrocious...2 hours of Secret of Mana play and my flashing battery light was back on. It's okay anyway, I play in my bed so charge away.

4) If the game loads, there won't be any slowdown. Super Metroid, Sim City, Secret of Mana (Variable Width Font Patch applied), and Radical Dreamers (translated) all run at a beautiful framrate with no slowdown whatsoever, even on O3DS. Woohoo!

Overall I'm really appreciative and excited about the progress this homebrew has made so far. Mega props to the devs for finally letting me play (some) of the snes games I've been itching to replay. I'm not sure how much help I can offer, but I am always willing to test ROMs for hours on end. I'm not a developer, but I support support! LOL Thanks again y'all.

Discostew
Posted on 09-08-15 06:09 PM Link | #398
The text window color oddity is normal for the current hardware-mode scenario, because hardware mode doesn't account for color palette changes mid-frame (the same reason why DKC had a black sky during the first levels). Hardware-mode takes whatever color palette remains after the frame is processed (from top scanline to bottom), so what you get is the same color as the lower window boxes.

The GP thing is something interesting. I hadn't actually bought anything in the game when I was doing various developments. Don't know why it does that. Possibly an incorrect opcode being processed?

Can't really do much about sleep mode, since that is more of a problem with how homebrew is set up atm.

Emulation is always a power drainer, especially when processing has to rely on the CPU. In past emulators for the DS and the GBA, the 2D hardware was really similar to the SNES with some differences that could be compensated. The 3DS, however, does not have such access to that kind of hardware, so it must instead use the 3D hardware, which means each and every tile used must be formed with at least 2 polygons (and with scanline changes, possibly up to 16 polygons). And there's no straightforward way of doing it, so while it takes less time than doing it all via software, it's still far more than what the GBA/DS required.

knives
Posted on 09-08-15 08:48 PM (rev. 2 of 09-08-15 09:34 PM) Link | #399
Wow, thanks for the quick reply Discostew!

Do you think if I turned off Hardware Mode I'd have better results for the text window? I will try this in a few moments once I'm back at my 3DS.

The GP thing is really weird, yeah. It's been beneficial to me for the most part, but there were one or two times where my total actually DECREASED from selling items. I made up for it by buying and selling a bunch of candy until I got a decent GP number. Felt a bit cheap but OH WELL rake in that dough!

My sleep mode comment was actually more of me being surprised at being able to close the 3DS without crashing. Anytime I closed the system on blargSNES1.2, it would crash system-wide. Some games still crash. Sim City never does, and Secret of Mana only stays running if I pause the emulator first. Still helpful to save some battery by getting that screen off for a bit without having to reload tubehax!

Can't wait to see what comes in the future, 3ds homebrew is looking promising! :) :)

edit: sure enough, secret of mana in software mode fixes the text box color issue. however, the game runs at about 65% of the speed as before, so i'll deal with the textbox colors. i bet it runs perfectly on the N3DS!....'cept for that weird GP stuff.

profi200
Posted on 09-08-15 09:53 PM Link | #400
@Discostew:

Sience you messed with the sound there is no crackling anymore but it seems you introduced new problems like certain sound effects don't or play incorrectly. You can probably notice this best in Super Metroid if you fully charged the beam. It sounds like there are samples missing or something like that. Would be great if you could fix these new issues too.

Discostew
Posted on 09-11-15 03:43 AM Link | #402
Posted by profi200
@Discostew:

Sience you messed with the sound there is no crackling anymore but it seems you introduced new problems like certain sound effects don't or play incorrectly. You can probably notice this best in Super Metroid if you fully charged the beam. It sounds like there are samples missing or something like that. Would be great if you could fix these new issues too.


Is this on an o3DS? If so (and not on an n3DS if someone can test that out), then it may have something to do with the increased amount of processing the system has to do with audio, since adding gaussian interpolation, noise, and echoing isn't exactly free. SPC processing may be done on the main CPU core, but processing of the current DSP settings into audio is done on the 2nd core. The 2nd core on an o3DS is shared with the system's OS, and isn't exactly reliable.

I'm currently working on others things atm with the emulator, but I'll take a look at what you reported and see if there's something I can do about it.

knives
Posted on 09-12-15 03:51 PM Link | #403
@Discostew

I'm pretty sure he's on an o3ds, I'm on it too and I getthe sound artifacts on every game, regardless of title. It's really not too much of an issue, sometimes a sound will hang for an extra second.

Also new Secret of Mana bug - just got Flammie, but once I rise to the world map the map itself is constantly glitching back and forth. The directions on the top of the screen stay the same. Happens in either Hardware of Software mode. If you press L to change to above view while flying the problem disappears. Pretty difficult to navigate around like that, it's potentially game breaking!

Discostew
Posted on 09-12-15 04:33 PM Link | #404
Posted by knives
@Discostew

I'm pretty sure he's on an o3ds, I'm on it too and I getthe sound artifacts on every game, regardless of title. It's really not too much of an issue, sometimes a sound will hang for an extra second.

Also new Secret of Mana bug - just got Flammie, but once I rise to the world map the map itself is constantly glitching back and forth. The directions on the top of the screen stay the same. Happens in either Hardware of Software mode. If you press L to change to above view while flying the problem disappears. Pretty difficult to navigate around like that, it's potentially game breaking!


That's a known bug that even snes9x used to have. I believe it had something to do with hdma timing. I don't recall what snes9x did to fix it (whether by hack or legitimate fix), but they used to have people manually assign the timing from the command line when launching the emulator on Windows to work around it. StapleButter insists on no hacks to get around issues like these.

knives
Posted on 09-12-15 08:09 PM (rev. 3 of 09-12-15 08:14 PM) Link | #405
Posted by Discostew
they used to have people manually assign the timing from the command line when launching the emulator on Windows to work around it.


So would there be a way to edit a file somewhere before I open blargSNES, or does that fall under hacks?

edit: this is from a post on snes9x.com about it, from the Secret of Mana Heavy Mode7 bug thread:

"Until the next version is released you can start snes9x with "-hdmatiming 84" and it should no longer flicker. Note that any savestates made without the command line switch will still flicker with the switch present."

edit edit: ah, reading back through the old blargsnes thread on gbatemp i found more info about the hdma timing from your discussions with staplebutter, and it actually clarified a lot. :)

mib
Posted on 09-14-15 06:30 PM (rev. 2 of 09-14-15 06:31 PM) Link | #406
Hello,

I've installed the blargSNES .cia to my EmuNAND (FW 10.0). The CFW I'm using is rxTools + Pasta if that's important. Signature checks are obv. disabled. When I start blargsnes I'm just getting a blackscreen. No blargsnes.ini file is created. I created one manually but it still wont launch. A snes folder is also present. I have an old Nintendo 3DS XL. The sysNAND version is 7.0.

Anyone got an idea why it won't work?

Kikirini
Posted on 09-15-15 01:37 AM Link | #407
Posted by mib
Hello,

I've installed the blargSNES .cia to my EmuNAND (FW 10.0). The CFW I'm using is rxTools + Pasta if that's important. Signature checks are obv. disabled. When I start blargsnes I'm just getting a blackscreen. No blargsnes.ini file is created. I created one manually but it still wont launch. A snes folder is also present. I have an old Nintendo 3DS XL. The sysNAND version is 7.0.

Anyone got an idea why it won't work?


My memory's a little vague, but... I think blargsnes stopped working after 9.5. As far as I know, it hasn't been fixed yet and that's why it isn't working.

StapleButter
Posted on 09-16-15 10:54 PM Link | #408
I think it needs to be recompiled against last ctrulib to work with ironhax & co.

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blargSNES -- SNES emu for 3DS
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knives
Posted on 09-18-15 07:53 PM Link | #420
Better off just using the .3dsx file.
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Main - Homebrew projects - blargSnes -- SNES emulator for the 3DS Hide post layouts | New reply

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