Views: 1,609,287 | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 11-21-24 01:10 PM |
Guest: |
Main - Posts by AliTheAce |
AliTheAce |
| ||
Newcomer Normal user Level: 6 Posts: 1/6 EXP: 854 Next: 53 Since: 08-17-15 Last post: 3305 days ago Last view: 3137 days ago |
Hey there, new member here.
Firstly, I'd like to thank you for your hard work. The emulator runs almost perfectly on my O3DS with 9.9, using Ironhax. Now, I have one issue. Playing Final Fantasy VI, I have been playing it for a short while on the Wii, and I transferred the SRAM save to blargSNES. It loads up the game and save perfectly. However, I've gotten to the point where I exit a cave and enter a house. It has some beds which I can use to heal up. However, when I get in those beds, it plays the music that plays when you go to sleep, and I can't get back in game after that. It shows a black screen. I am able to pause the game using the touchscreen, but it doesn't display anything after I sleep, i.e I can't "wake up" in the game. I'm using hardware rendering, and I tried playing without it. Same issue. I'd appreciate any assistance |
AliTheAce |
| ||
Newcomer Normal user Level: 6 Posts: 2/6 EXP: 854 Next: 53 Since: 08-17-15 Last post: 3305 days ago Last view: 3137 days ago |
Posted by michierusama Can confirm, doesn't work in 1.3. Black screen after selecting a save file. It works fine in 1.2 Also, I'm having random freezes in Lufia II in that 1st dungeon. Pressing the select button will sometimes cause the game to freeze up when selecting a skill. You can exit by pressing the touch screen, pressing Select, and then touching the X icon. Are you not getting freezes in Lufia II during that first dungeon, when you have to select skills? Using an O3DS here. |
AliTheAce |
| ||
Newcomer Normal user Level: 6 Posts: 3/6 EXP: 854 Next: 53 Since: 08-17-15 Last post: 3305 days ago Last view: 3137 days ago |
Was playing Chrono Trigger, it was running flawlessly up to the point where you have a courtroom trial. When you get knocked out at the end and the screen fades to black, that's it. The game doesn't display anything after that. Same thing happens with FF3 USA rom: Black screen when sleeping, nothing displays after that. I can still access blargSNES menus, and everything.
@StapleButter can anything be done about this? |
AliTheAce |
| ||
Newcomer Normal user Level: 6 Posts: 4/6 EXP: 854 Next: 53 Since: 08-17-15 Last post: 3305 days ago Last view: 3137 days ago |
Alright, so I tried to play Tactics Ogre: Let Us Cling Together on my O3DS, using he translation patch. With software render, the game runs at a smooth 60FPS. However, when the first battle starts and you press X to bring up the menu, the game freezes, with a repeating sound fragment, and so does the 3DS< forcing a hard reboot.
Same problem with hardware render mode. I forgot what the message was, but once it showed some text like EXT PPU on the bottom screen, which might be helpful in locating the problem |
AliTheAce |
| ||
Newcomer Normal user Level: 6 Posts: 5/6 EXP: 854 Next: 53 Since: 08-17-15 Last post: 3305 days ago Last view: 3137 days ago |
Posted by StapleButter Would the new GPU API, DSP service, and the SPC700 timing fix get rid of some problems, like blackscreens after fading away? Eg: In FF3 (US), the game black screens when I go to sleep in a bed. I'm unable to wake up. (I have a save file played up to a certain point). Similarly, in Chrono Trigger, certain cutscenes cause blackscreens when they fade away, eg the Courtroom scene, and the screen does not wake up. The emulator is responsive, but the game does not respond. If it matters, I'm using an O3DS on 9.9.0-26U, with Ironhax 2.1 |
AliTheAce |
| ||
Newcomer Normal user Level: 6 Posts: 6/6 EXP: 854 Next: 53 Since: 08-17-15 Last post: 3305 days ago Last view: 3137 days ago |
Posted by StapleButter I see. Thank you for your hard work. May I ask which FF games are giving you trouble? So far, only FFIII/FFVI are giving me trouble, with the fading black screens, and minor slowdown when a battle starts. What is the part which prevents the emulator from drawing the textures and sprites after going to sleep in FFVI/III? Does it have something to do with the GpuFlush code, or is it SPC700 timing? |
Main - Posts by AliTheAce |
Page rendered in 0.017 seconds. (2048KB of memory used) MySQL - queries: 22, rows: 71/71, time: 0.006 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |