Views: 1,609,244 | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 11-21-24 11:50 AM |
Guest: |
0 users reading Ninjhax APT reboot | 1 bot |
Main - Reverse-engineering - Ninjhax APT reboot | Hide post layouts | New reply |
StapleButter |
| ||
Member blarg Level: 30 Posts: 22/184 EXP: 151357 Next: 14512 Since: 10-27-14 From: France Last post: 2648 days ago Last view: 2558 days ago |
The issue with Ninjhax is that APT stuff like return to home menu or sleep mode don't work. While return to home menu isn't very important (just having a button that does nothing is meh), sleep mode is more desirable.
In our case, APT is already initialized, and the event handles that were given to the game are lost. Of course, doing the normal APT init sequence fails because it's already inited. I observed that when calling APT::Initialize with flags=1, it succeeds and returns handles. However those handles never get signaled. Might be onto something. ____________________ blargSNES -- SNES emu for 3DS More cool stuff |
filfat |
| ||
Newcomer CEO @ filfat Studios AB Level: 7 Posts: 7/8 EXP: 1366 Next: 82 Since: 11-27-14 Last post: 3471 days ago Last view: 3318 days ago |
Posted by StapleButter bump ____________________ CEO @ filfat Studios AB https://www.filfatstudios.com |
StapleButter |
| ||
Member blarg Level: 30 Posts: 61/184 EXP: 151357 Next: 14512 Since: 10-27-14 From: France Last post: 2648 days ago Last view: 2558 days ago |
Please avoid this kind of bumps.
The only solution for working Ninjhax APT would be to have the exploit preserve Cubic Ninja's APT handles and pass them to ctrulib. ____________________ blargSNES -- SNES emu for 3DS More cool stuff |
Main - Reverse-engineering - Ninjhax APT reboot | Hide post layouts | New reply |
Page rendered in 0.012 seconds. (2048KB of memory used) MySQL - queries: 26, rows: 67/67, time: 0.006 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |