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0 users reading Ninjhax APT reboot | 1 bot |
Main - Reverse-engineering - Ninjhax APT reboot | Hide post layouts | New reply |
StapleButter |
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Member blarg Level: 30 ![]() Posts: 22/184 EXP: 154061 Next: 11808 Since: 10-27-14 From: France Last post: 2781 days ago Last view: 2691 days ago |
The issue with Ninjhax is that APT stuff like return to home menu or sleep mode don't work. While return to home menu isn't very important (just having a button that does nothing is meh), sleep mode is more desirable.
In our case, APT is already initialized, and the event handles that were given to the game are lost. Of course, doing the normal APT init sequence fails because it's already inited. I observed that when calling APT::Initialize with flags=1, it succeeds and returns handles. However those handles never get signaled. Might be onto something. ____________________ blargSNES -- SNES emu for 3DS More cool stuff |
filfat |
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Newcomer CEO @ filfat Studios AB Level: 7 Posts: 7/8 EXP: 1391 Next: 57 Since: 11-27-14 Last post: 3604 days ago Last view: 3451 days ago |
Posted by StapleButter bump ____________________ CEO @ filfat Studios AB https://www.filfatstudios.com |
StapleButter |
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Member blarg Level: 30 ![]() Posts: 61/184 EXP: 154061 Next: 11808 Since: 10-27-14 From: France Last post: 2781 days ago Last view: 2691 days ago |
Please avoid this kind of bumps.
The only solution for working Ninjhax APT would be to have the exploit preserve Cubic Ninja's APT handles and pass them to ctrulib. ____________________ blargSNES -- SNES emu for 3DS More cool stuff |
Main - Reverse-engineering - Ninjhax APT reboot | Hide post layouts | New reply |
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