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StapleButter
Posted on 11-27-14 12:29 AM Link | #31
The issue with Ninjhax is that APT stuff like return to home menu or sleep mode don't work. While return to home menu isn't very important (just having a button that does nothing is meh), sleep mode is more desirable.

In our case, APT is already initialized, and the event handles that were given to the game are lost.

Of course, doing the normal APT init sequence fails because it's already inited.


I observed that when calling APT::Initialize with flags=1, it succeeds and returns handles. However those handles never get signaled.

Might be onto something.

____________________
blargSNES -- SNES emu for 3DS
More cool stuff

filfat
Posted on 03-07-15 05:17 PM Link | #103
Posted by StapleButter
The issue with Ninjhax is that APT stuff like return to home menu or sleep mode don't work. While return to home menu isn't very important (just having a button that does nothing is meh), sleep mode is more desirable.

In our case, APT is already initialized, and the event handles that were given to the game are lost.

Of course, doing the normal APT init sequence fails because it's already inited.


I observed that when calling APT::Initialize with flags=1, it succeeds and returns handles. However those handles never get signaled.

Might be onto something.

bump

____________________
CEO @ filfat Studios AB
https://www.filfatstudios.com

StapleButter
Posted on 03-07-15 05:36 PM Link | #104
Please avoid this kind of bumps.



The only solution for working Ninjhax APT would be to have the exploit preserve Cubic Ninja's APT handles and pass them to ctrulib.

____________________
blargSNES -- SNES emu for 3DS
More cool stuff


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