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Main - Posts by Terra_Byte_Tech |
Terra_Byte_Tech |
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Newcomer Scriptkiddie Level: 7 Posts: 1/8 EXP: 1306 Next: 142 Since: 10-06-15 From: Bakersfield, CA Last post: 3327 days ago Last view: 3185 days ago |
Has anyone ported SDL to 3ds yet?
I'm looking into porting the IBNIZ virtual machine but it does require SDL for rendering and audio. If its not available yet, is anyone working on it? EDIT: im a fucking idiot, why didn't i google it first. Ignore or delete this post please. |
Terra_Byte_Tech |
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Newcomer Scriptkiddie Level: 7 Posts: 2/8 EXP: 1306 Next: 142 Since: 10-06-15 From: Bakersfield, CA Last post: 3327 days ago Last view: 3185 days ago |
So, me and many others online have been having trouble getting a working build of portal3ds. Just look up portal3ds download and you'll find plenty of forum posts and reddit threads related to the subject. A few people have managed to build it successfully and put it online but they have failed to say how.
I personally wish to compile it from source because i have the o3ds and need to change the button bindings to work properly on my system (the main branch requires the use of the secondary bumpers in order to jump and pick up objects). My primary experience in coding is primarily in python but i know enough about C to change the button bindings myself. The main problem is that it fails to compile with some errors that i don't understand. I believe I have all the necessary libraries installed. Here's the compile log (windows): http://www.pasteall.org/61593 Thanks in advance. |
Terra_Byte_Tech |
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Newcomer Scriptkiddie Level: 7 Posts: 3/8 EXP: 1306 Next: 142 Since: 10-06-15 From: Bakersfield, CA Last post: 3327 days ago Last view: 3185 days ago |
Posted by pimathbrainiac I installed the latest ctrlib from smea's github after I set up devkitarm. Posted by profi200 Posted by pimathbrainiac |
Terra_Byte_Tech |
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Newcomer Scriptkiddie Level: 7 Posts: 4/8 EXP: 1306 Next: 142 Since: 10-06-15 From: Bakersfield, CA Last post: 3327 days ago Last view: 3185 days ago |
Posted by profi200 I dont understand. |
Terra_Byte_Tech |
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Newcomer Scriptkiddie Level: 7 Posts: 5/8 EXP: 1306 Next: 142 Since: 10-06-15 From: Bakersfield, CA Last post: 3327 days ago Last view: 3185 days ago |
Okay, it built successfully. Now ive got a new problem...
When loading a map it complains that it couldn't create the physics thread then hangs. Physics thread creation failed! What do we do?!
001299E8 001BBD68 001BFD90 I'm not sure how to go about debugging this issue. |
Terra_Byte_Tech |
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Newcomer Scriptkiddie Level: 7 Posts: 6/8 EXP: 1306 Next: 142 Since: 10-06-15 From: Bakersfield, CA Last post: 3327 days ago Last view: 3185 days ago |
Fake fixed it by disabling the error message and command to hang but of course, physics enabled objects no longer spawn.
Player physics (conservation of momentum through portals) works perfectly fine oddly enough. Game hangs when attempting to respawn after death. 3d projection is backwards (right eye sees what the left eye should and vice-versa). Various levels hang at random areas. Other than these issues it works pretty well. I'm looking into the physics error right now. If you have any insight please let me know. |
Terra_Byte_Tech |
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Newcomer Scriptkiddie Level: 7 Posts: 7/8 EXP: 1306 Next: 142 Since: 10-06-15 From: Bakersfield, CA Last post: 3327 days ago Last view: 3185 days ago |
Posted by Garcia98 I'm not sure how that would change anything. Both hmhax and tubehax utilize basically the same payload. Anyway, I tried it and all the same errors occured. Update: okay, tubehax does work about half the time. whats so different about running it from there? |
Terra_Byte_Tech |
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Newcomer Scriptkiddie Level: 7 Posts: 8/8 EXP: 1306 Next: 142 Since: 10-06-15 From: Bakersfield, CA Last post: 3327 days ago Last view: 3185 days ago |
Posted by Garcia98 Ah, thanks. That makes much more sense now. |
Main - Posts by Terra_Byte_Tech |
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